Replica, a new game for PC and Mac by eminent developer from South Korea who goes by the name Somi, explores human experience in amazing way. Apple was in the hot news for couple of weeks earlier this year when it was called upon by the US Department of Justice to assist unlocks an iPhone that belonged to the shooter involved in San Bernardino attacks. Replica for Mac would satisfy all needs of users.
Most of the coverage enumerated the ramifications of both the government’s request and Apple’s decision to refuse to help in the case. But not much was revealed about what it might be like to virtually go through the contents of the device, knowing where it arrived from and who actually owned it.
This game involves where the title sees you trapped in a prison cell after being actively locked up by Homeland Security, following a baleful terrorist attack in your city. All you could do is interact with your cellmate’s phone. It is the only way out is to dig through the terrorist’s handset and view for clues pointing to the next attack so that it is possible to hand them over towards the authorities.
I’ve passionately started playing it, but it’s vivid to me that Replica is about more than just solving a mystery. As you sift through the device’s contents in your quest to finish tasks, you begin to see what it must be like to look into someone else’s secrets. The Replica’s retro graphics and minimal game mechanics are professionally designed. It’s a fascinating take to on a rarely discussed aspect of surveillance that cinch worth your time.
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